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$ 50.00$ 200.00
This product has multiple variants. The options may be chosen on the product page
$ 50.00$ 200.00

Eternal God Motion is an AI-powered motion generation plugin for Autodesk Maya. Generate skeleton-based FBX animation directly inside Maya by simply typing a text prompt — no complex setup required. Unlike browser-based AI motion tools,
Eternal God Motion generates, previews,and retargets motion directly inside Maya. – Runs entirely on your local machine — no cloud, no internet required, after installation. Your data never leaves your computer.- Powered by your own GPU. No tokens, no subscriptions, no limits.Generate as many times as you want.

Designed for:
– Idea Blocking
– Pre-visualization (Previs)
– Base Animation
– Background Characters

Key Features:
– Text-to-motion generation powered by Tencent HY AI model
– Generate and regenerate as many times as you need until satisfied
– Full Retarget system — FK and IK support for every body part
– Retarget motion to your rig easily — no Human IK setup required
– Euler filter applied automatically after baking
– Supports Maya 2023, 2024, 2025, 2026, 2027

System Requirements:
– Windows 10 / 11 (64-bit) only — macOS and Linux are NOT supported
– NVIDIA GPU — 24 GB VRAM (Full) / 8 GB VRAM (Lite)
– Autodesk Maya 2023–2027

Generation Time by GPU VRAM
VRAM Version Estimated Generation Time
8 GB For Lite Version 5–6 minutes per generation
10 GB For Lite Version 4–5 minutes per generation
12 GB For Lite Version 3–4 minutes per generation
16 GB For Full Version 2–3 minutes per generation
20 GB For Full Version 1–2 minutes per generation
24 GB For Full Version ~1 minute per generation
Generation time may vary depending on your GPU model and system specifications.
Duration setting also affects generation time — longer animations take more time.

Full vs Lite — Animation Quality
Both Full and Lite versions produce very similar animation quality in most cases.
The difference is minimal for everyday prompts such as walking, running, or basic actions.
The main difference is in prompt understanding — Full handles longer and more complex
prompts more accurately, while Lite works best with shorter and simpler descriptions.
If your GPU has 8 GB VRAM, Lite is more than sufficient for most use cases.
If your GPU has 10 GB VRAM, Lite is more than sufficient for most use cases.
If your GPU has 12 GB VRAM, Lite is more than sufficient for most use cases.
If your GPU has 16 GB VRAM, both Full and Lite are compatible, however Full may be slower due to limited VRAM.
If your GPU has 20 GB VRAM, Full is recommended for best results.
If your GPU has 24 GB VRAM or more, use Full for the best possible results.

How to Install:
1. Install CUDA and Anaconda using the provided download shortcuts
2. Place the EternalGodMotion_Install folder on any drive with enough free space
3. Double-click install_full.bat (24 GB VRAM+) or install_lite.bat (8 GB VRAM+)
4. Press any key to start — installation takes approximately 5–10 minutes
5. Open Maya and drag ETERNAL_Drag_Install.py into the viewport
6. Select the EternalGodMotion folder and click OK
7. An EGMotion shelf button will be added automatically

How to Use:
1. Double-click start_server_full.bat or start_server_lite.bat — keep this window open
2. Open Maya and click the EGMotion shelf button
3. Type your prompt and click Generate Motion
4. Regenerate as many times as needed until satisfied
5. Pose your character rig to match the AI skeleton T-pose
6. Scale and position the AI skeleton using the Pelvis joint to align with your rig
7. Assign your rig’s controllers and click Bake Retarget

Example Prompts:

1.A person walks forward, then stops and looks around
2.A person runs forward and suddenly jumps with both arms raised
3.A person picks up an object from the ground and stands back up
4.A person throws a punch with the right hand then steps back into a fighting stance
5.A person walks forward, waves hello with the right hand, then stops
6.A person dances jazz.
7.
A person runs forward, then kicks a soccer ball.
8.
A person sits down on a chair.
9.
A person walks in a catwalk style.
10.
A person jumps upward with both legs twice.

Please Read Before Purchase
Please read all product details, system requirements, and limitations
carefully before purchasing. By purchasing, you confirm you have fully
understood the capabilities and limitations of this software.
We do not offer refunds based on misunderstanding of the product.
CFG Strength Guide
Low (1-4): Creative, may deviate from prompt
Mid (5-8): Balanced — Recommended
High (9-15): Strict, may produce stiff or unnatural motion
A higher CFG value does NOT guarantee better results.
Important Notes
– Designed for Blocking, Previs, and Background Characters.
  NOT intended as final production-ready animation.
– Results may vary between generations even with the same prompt.
– Generation speed depends on your GPU VRAM.
– Always refine and polish the result in Maya after retargeting.
– Output quality depends on your prompt and the AI training dataset.
  Complex or unusual actions may produce incomplete results.
– AI animation technology is evolving rapidly.
  Results will continue to improve with future updates.
© 2026 N3ÜRØ — Animatrix Studio. All Rights Reserved.
www.animatrix-studio.com

This tool is designed as a foundation to build upon — not a replacement for hand-crafted animation. The AI performs best with simple to moderate movements. As AI technology advances, so will the results.

Select options This product has multiple variants. The options may be chosen on the product page
$ 25.00$ 120.00
This product has multiple variants. The options may be chosen on the product page
$ 25.00$ 120.00

Cosmic God Physics is a Maya animation tool for creating high-quality Overlap, Spring, and Dragger simulations to add smooth, appealing secondary motion.
After the simulation finishes, keyframes are automatically generated on an animation layer

1) Overlap (with Mesh Collision)

Cosmic creates Overlap that can collide with mesh, so the motion can react and push against geometry naturally.
This is different from many overlap scripts on the market that cannot collide with mesh.

Why animators use Overlap a lot:
Overlap is widely used in animation because it gives a soft, smooth, appealing feel compared to chain simulation.


2) Spring Mode (Realistic Jiggle)

Spring Mode generates realistic jiggle physics for:

  • Muscle

  • Fat

  • Gear

  • Props

It’s designed to keep the motion feeling natural and controllable, without messy rotation behavior.


3) Dragger Mode (Soft Settle Simulation)

Dragger Mode is used to simulate anything you want to feel soft, where the animation settles down smoothly and gently.
Perfect for getting a clean “soft drag / soft follow-through” vibe without harsh motion.


Difference vs Astral God Physics

Astral God Physics is for chain physics simulation.
It includes gravity, so it moves in a more physically realistic way—ideal for tails, hair chains, straps, cables, and any connected chain-like parts.


Best Use Cases

Cosmic God Physics

  • Overlap for stylized animation

  • Mesh-collision overlap reactions

  • Realistic jiggle (muscle / fat / gear / props) with Spring Mode

  • Soft settling motion with Dragger Mode

  • Smooth secondary motion that stays appealing and controllable

Astral God Physics

  • Chain simulation driven by gravity

  • Natural hanging / dragging behavior

  • Tails, hair chains, straps, cables, linked parts


Quick Summary

  • Cosmic = Overlap + Mesh Collision + Spring Jiggle + Soft Settle Dragger 

  • Astral = Chain Physics + Gravity + Real-world physical behavior



    Requirements

    ***Work with Window only***
    Available Maya 2023 2024 2025 2026

     

Select options This product has multiple variants. The options may be chosen on the product page

Tools

Sonic Flux

$ 10.00
$ 10.00

This script is designed to make lip sync animation more efficient. Normally, Maya does not allow you to clearly hear slowed-down audio directly in the timeline.

Animators often need to playblast the scene and then use external software to slow down the audio for reference.

With this tool, you no longer need to playblast. You can adjust the playback speed inside Maya itself while keeping the audio pitch natural just like YouTube’s slow playback.

This makes it much easier to listen carefully and animate lip sync with greater precision and accuracy.

Compatibility ***Work with Window only***

Maya 2023 2024 2025 2026

Tool By N3ÜRØ

Animatrix Studio

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$ 20.00$ 100.00
This product has multiple variants. The options may be chosen on the product page
$ 20.00$ 100.00

Animatrix Polisher — Mesh Keyframe Sculpting Tool

Animatrix Polisher is a Maya tool that allows animators to sculpt and keyframe meshes directly, giving full creative control over shapes and animation timing. Think of it like molding clay frame by frame — but inside Maya.

Key Benefits

– Sculpt & Keyframe Directly
Create animation by sculpting your mesh and setting keyframes instantly.

– Go Beyond the Rig
Add details the rig doesn’t provide, refine bad shapes, and fix mesh penetrations.

– Stylized Animation Freedom
Easily craft smear frames or extreme stylized poses.

– Non-Destructive Workflow
Safe and fast sculpting without breaking existing animation.

– Timing & Spacing Control
Adjust blendShape node tangents freely: slow in, slow out, spacing tweaks — full animation polish power.

– Organized Workflow with Multiple BlendShapes
You can hit New to create as many blendshapes as you need.
This makes it easy to separate and manage different parts of the body — e.g. Arm, Leg, Body, Head, etc.

How It Works?

– Pick your mesh in the UI.

– Create New BlendShape.

– Toggle Sculpt Mode → sculpt directly on the mesh at any keyframe.

– Exit Sculpt Mode → your shape is automatically stored as a key.

– Adjust timing, spacing, or tangents as needed for smooth results.

Use Cases

– Adding details that aren’t rigged

– Fixing mesh penetration during animation

– Polishing ugly blendshape results

– Creating smear frames for stylized motion

– Fine-tuning timing with tangent adjustments

***Note***

If you accidentally use Maya’s sculpt tool without entering Sculpt Mode, a createColorSet node might appear on your mesh.
Don’t worry — simply select the mesh and hit Delete createColorSet Node in the UI to remove it safely.

Compatibility ***Work with Window only***

Maya 2023 2024 2025 2026

Tool By N3ÜRØ

Animatrix Studio

Select options This product has multiple variants. The options may be chosen on the product page
$ 30.00$ 120.00
This product has multiple variants. The options may be chosen on the product page
$ 30.00$ 120.00

Isaac Newton Physics

Isaac Newton Physics is a Maya tool designed to create realistic prop animations automatically, without the need to keyframe everything by hand.
It leverages Maya’s legacy rigid body system to simulate physics quickly, then bakes the motion onto your controllers or meshes for final use in production.

Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026

Features

Quick Setup
Assign Sim Mesh, Colliders, and Destination easily. Works with multiple meshes and colliders.

Automatic Handoff
Simulation start and stop are controlled by the timeline. Build jumps to the correct start frame automatically.

Physics Controls
Adjust values such as friction, bounciness, damping, gravity, and direction until the motion feels right.

Bake Animation
Once satisfied, bake directly onto your chosen destination controller or mesh.

Reset Physics
Reset to restore all physics settings to their defaults.

Collision Support
Works even if your colliders have animation applied.

Installing
Just Drag NEWTON_Drag_install.py to viewport and Select IsaacNewton Folder

How to Use Isaac Newton Physics

  1. Animate the object simply – create a rough guide animation to define the basic direction of the simulation.

  2. Select the Mesh – choose the object(s) you want to simulate.

  3. Select the Collider(s) – pick the meshes that will act as collision objects.

  4. Select the Controller – choose the controller you want the final animation baked onto.

  5. Choose the Start Frame – set the frame where you want the simulation to begin.

  6. Adjust Physics Values – tweak the physics attributes until you’re satisfied with the motion.

  7. Bake – bake the result directly onto your controller for a final animation.

Warning

Please be aware that Maya may lag or even freeze if:

You assign too many collider meshes at once.

Your collider meshes or simulation meshes have a very high polycount.

For best performance:

Use low-resolution proxy meshes as colliders whenever possible.

Keep the number of colliders to a minimum.

Hide or delete unnecessary geometry before running the simulation.

Select options This product has multiple variants. The options may be chosen on the product page
$ 40.00$ 150.00
This product has multiple variants. The options may be chosen on the product page
$ 40.00$ 150.00

ASTRAL GOD PHYSICS
Astral God Physics is a tool for creating jiggle physics and FK chain simulations.
It helps you quickly set up physics for muscles, cloth, hair, tails, and more, with the ability to collide with selected meshes for fast and efficient results.

Jiggle Physics
Separate controls for Translate and Rotate: Smooth, Overshoot, Weight

FK Chain Physics → select ≥ 2 objects in order → Create Dynamic Chain.
Tweak Physics / Collision / Turbulence.
When happy, Bake to Controls (Auto-discovers sets)
(Play Back Speed For simulation → Play Every Frame, Free or Play Every Frame Max Real-time)

Collision
Make Collide from selected meshes
Proxy Cylinder preview for collision width

Utilities

Reset Physics
Delete simNode_GRP

Requirements

***Work with Window only***
Available Maya 2023 2024 2025 2026

Install
Just Drag the Drag_and_Drop.py into the viewport and select AstralGodPhysics Folder.

Uninstall
Delete Documents/maya/<version>/scripts/AstralGodPhysics

Remove the shelf button (right-click → Delete)

Troubleshooting
Drag & drop does nothing
In Script Editor → Python:

python
Copy
Edit
import maya.app.general.executeDroppedPythonFile as edpf
edpf.executeDroppedPythonFile(r”C:/path/Drag_and_Drop.py”, “”)
Check messages for path/permissions issues.

Cannot import after install

python
Copy
Edit
import importlib, AstralGodPhysics as AGP
importlib.reload(AGP)
Using a different Maya version
Use the build made for that version’s Python (e.g., 2024 = 3.10).

Credits
Animatrix Studio — www.animatrix-studio.com

N3ÜRØ — Concept, Tools & Development

Thanks for using ASTRAL GOD PHYSICS.

Select options This product has multiple variants. The options may be chosen on the product page
$ 9,999,999,999.00
$ 9,999,999,999.00

Selective Merge lets you combine any layers and you decide which axes or attributes to keep.
Available Python3

Features
-Selective Attributes to Merge (Work with Baseanimation Only)
***Everything same as Maya below***
-Lock Solo Mute
-Create Delete
-Smart All Key Step frame Adjust
-Add Selected Objects
-Remove Selected Objects
-Extract Selected Objects
-Rename Layer
-Select Objects
-Duplicate Layer
-Duplicate Layer (No Animation)
-Import Layer
-Export Layer

BY N3ÜRØ

Follow me links

– https://n3uro.gumroad.com/

– https://vimeo.com/user86717735

Contact

Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com

Add to cart
$ 10.00

This tool lets you create natural, dynamic camera shakes in one click—quick and easy to use. You can regenerate until the result feels just right.
Available Python3

Features
-Frame Range Adjust: Define exact start and end frames for the shake.
-Translate & Rotate Strength: Control shake magnitude separately for translation and rotation.
-Random Key: Add variability to each keyframe for more organic motion.
-Invert Overshoot: Reverse the overshoot direction with a single checkbox.
-Axis Selection: Choose which axes (X, Y, Z) to affect.
Generate Types:
-Base Pattern: Standard overshoot behavior.
-Staggered Pattern: Offset each axis by a custom frame delay.
-Clear Keys: Remove all generated keys between your chosen frame range.

BY N3ÜRØ

Follow me links

– https://n3uro.gumroad.com/

– https://vimeo.com/user86717735

Contact

Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com

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Tools

Anim Draw

$ 10.00
$ 10.00
This tool is ideal for the blocking phase, enabling you to rapidly test various timings . It can also assist in refining arcs when using IK controls.
Available Python3
Features
-Record Translate and rotate
-Smooth and Reduce Key
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com
Add to cart
$ 12.00
This script will generate a keyframe
lock curve to maintain the original shape of the curve animation
without affecting the animation and easily remove decimal keyframes.
You can adjust the tolerance to determine how many keyframes to generate.
Available Python2 and Python3
Features
-Snap keyframe without affecting the animation. (it will generate a keyframe lock curve to maintain the original shape)
-Remove Decimal Keyframes
-Reverse Animation one-click
-Adjust Speed
-Nudge Keyframes
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com
Add to cart
SAVE -25%
Original price was: $ 20.00.Current price is: $ 15.00.
SAVE -25%
Original price was: $ 20.00.Current price is: $ 15.00.

This script is made for animator who want to switch space, rotate order without affecting animation
Available for Python 2 and Python 3

Features

– Switch Space without affecting animation choose space as you want
– Switch Rotate Order without affecting animation choose Best Rotate Oder if you’re facing gimbal lock
– Analyze Rotate Order to see which rotate Order is the best for your current situation to avoid gimbal lock

BY N3ÜRØ

Follow me links

– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735

Contact

Email : animatrixstudioth@gmail.com

Add to cart
$ 15.00

This script is made for animator who wants to create realistic shaking, jittering, Wobbling , Moving Hold animation.
Available for Python 2 and Python 3

Features
– Frame interval specific
– Amplitude Adjust
– Select Manually Axis
– Start/End Frame and Timeslider
– Clear Key Frames

BY N3ÜRØ

Follow me links

– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735

Contact

Email : animatrixstudioth@gmail.com

Add to cart
$ 10.00
$ 10.00

This script is made for animator who want to save more time and quick cleaning mocap
Features
– Smooth Rough cleaning your dirty animation curve to looks juicy
– Scaling animation curve from default
– Reduce keyframes on2 on3 on4 as you want
– Simplify Curve by sliding bar how much you want to simplyfy

BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735

Contact
Email : animatrixstudioth@gmail.com

Add to cart
SAVE -33%
Original price was: $ 15.00.Current price is: $ 10.00.
SAVE -33%
Original price was: $ 15.00.Current price is: $ 10.00.

This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3

Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ

Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735

Contact
Email : animatrixstudioth@gmail.com

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