Constraint for Animator
$ 15.00 Original price was: $ 15.00.$ 10.00Current price is: $ 10.00.
This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3
Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Related products
This script is made for animator who want to save more time and quick cleaning mocap
Features
– Smooth Rough cleaning your dirty animation curve to looks juicy
– Scaling animation curve from default
– Reduce keyframes on2 on3 on4 as you want
– Simplify Curve by sliding bar how much you want to simplyfy
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
ASTRAL GOD PHYSICS
Astral God Physics is a tool for creating jiggle physics and FK chain simulations.
It helps you quickly set up physics for muscles, cloth, hair, tails, and more, with the ability to collide with selected meshes for fast and efficient results.
Jiggle Physics
Separate controls for Translate and Rotate: Smooth, Overshoot, Weight
FK Chain Physics → select ≥ 2 objects in order → Create Dynamic Chain.
Tweak Physics / Collision / Turbulence.
When happy, Bake to Controls (Auto-discovers sets)
(Play Back Speed For simulation → Play Every Frame, Free or Play Every Frame Max Real-time)
Collision
Make Collide from selected meshes
Proxy Cylinder preview for collision width
Utilities
Reset Physics
Delete simNode_GRP
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Install
Just Drag the Drag_and_Drop.py into the viewport and select AstralGodPhysics Folder.
Uninstall
Delete Documents/maya/<version>/scripts/AstralGodPhysics
Remove the shelf button (right-click → Delete)
Troubleshooting
Drag & drop does nothing
In Script Editor → Python:
python
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Edit
import maya.app.general.executeDroppedPythonFile as edpf
edpf.executeDroppedPythonFile(r”C:/path/Drag_and_Drop.py”, “”)
Check messages for path/permissions issues.
Cannot import after install
python
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Edit
import importlib, AstralGodPhysics as AGP
importlib.reload(AGP)
Using a different Maya version
Use the build made for that version’s Python (e.g., 2024 = 3.10).
Credits
Animatrix Studio — www.animatrix-studio.com
N3ÜRØ — Concept, Tools & Development
Thanks for using ASTRAL GOD PHYSICS.
This script is made for animator who wants to create realistic shaking, jittering, Wobbling , Moving Hold animation.
Available for Python 2 and Python 3
Features
– Frame interval specific
– Amplitude Adjust
– Select Manually Axis
– Start/End Frame and Timeslider
– Clear Key Frames
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
This script is made for animator who want to switch space, rotate order without affecting animation
Available for Python 2 and Python 3
Features
– Switch Space without affecting animation choose space as you want
– Switch Rotate Order without affecting animation choose Best Rotate Oder if you’re facing gimbal lock
– Analyze Rotate Order to see which rotate Order is the best for your current situation to avoid gimbal lock
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
Cosmic God Physics is a Maya animation tool for creating high-quality Overlap, Spring, and Dragger simulations to add smooth, appealing secondary motion.
After the simulation finishes, keyframes are automatically generated on an animation layer
1) Overlap (with Mesh Collision)
Cosmic creates Overlap that can collide with mesh, so the motion can react and push against geometry naturally.
This is different from many overlap scripts on the market that cannot collide with mesh.
Why animators use Overlap a lot:
Overlap is widely used in animation because it gives a soft, smooth, appealing feel compared to chain simulation.
2) Spring Mode (Realistic Jiggle)
Spring Mode generates realistic jiggle physics for:
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Muscle
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Fat
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Gear
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Props
It’s designed to keep the motion feeling natural and controllable, without messy rotation behavior.
3) Dragger Mode (Soft Settle Simulation)
Dragger Mode is used to simulate anything you want to feel soft, where the animation settles down smoothly and gently.
Perfect for getting a clean “soft drag / soft follow-through” vibe without harsh motion.
Difference vs Astral God Physics
Astral God Physics is for chain physics simulation.
It includes gravity, so it moves in a more physically realistic way—ideal for tails, hair chains, straps, cables, and any connected chain-like parts.
Best Use Cases
Cosmic God Physics
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Overlap for stylized animation
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Mesh-collision overlap reactions
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Realistic jiggle (muscle / fat / gear / props) with Spring Mode
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Soft settling motion with Dragger Mode
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Smooth secondary motion that stays appealing and controllable
Astral God Physics
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Chain simulation driven by gravity
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Natural hanging / dragging behavior
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Tails, hair chains, straps, cables, linked parts
Quick Summary
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Cosmic = Overlap + Mesh Collision + Spring Jiggle + Soft Settle Dragger
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Astral = Chain Physics + Gravity + Real-world physical behavior
Requirements***Work with Window only***
Available Maya 2023 2024 2025 2026
This tool lets you create natural, dynamic camera shakes in one click—quick and easy to use. You can regenerate until the result feels just right.
Available Python3
Features
-Frame Range Adjust: Define exact start and end frames for the shake.
-Translate & Rotate Strength: Control shake magnitude separately for translation and rotation.
-Random Key: Add variability to each keyframe for more organic motion.
-Invert Overshoot: Reverse the overshoot direction with a single checkbox.
-Axis Selection: Choose which axes (X, Y, Z) to affect.
Generate Types:
-Base Pattern: Standard overshoot behavior.
-Staggered Pattern: Offset each axis by a custom frame delay.
-Clear Keys: Remove all generated keys between your chosen frame range.
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com








