Mocap Cleaner
$ 10.00
This script is made for animator who want to save more time and quick cleaning mocap
Features
– Smooth Rough cleaning your dirty animation curve to looks juicy
– Scaling animation curve from default
– Reduce keyframes on2 on3 on4 as you want
– Simplify Curve by sliding bar how much you want to simplyfy
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Related products
Tools
Animatrix Polisher — Mesh Keyframe Sculpting Tool
Animatrix Polisher is a Maya tool that allows animators to sculpt and keyframe meshes directly, giving full creative control over shapes and animation timing. Think of it like molding clay frame by frame — but inside Maya.
Key Benefits
– Sculpt & Keyframe Directly
Create animation by sculpting your mesh and setting keyframes instantly.
– Go Beyond the Rig
Add details the rig doesn’t provide, refine bad shapes, and fix mesh penetrations.
– Stylized Animation Freedom
Easily craft smear frames or extreme stylized poses.
– Non-Destructive Workflow
Safe and fast sculpting without breaking existing animation.
– Timing & Spacing Control
Adjust blendShape node tangents freely: slow in, slow out, spacing tweaks — full animation polish power.
– Organized Workflow with Multiple BlendShapes
You can hit New to create as many blendshapes as you need.
This makes it easy to separate and manage different parts of the body — e.g. Arm, Leg, Body, Head, etc.
How It Works?
– Pick your mesh in the UI.
– Create New BlendShape.
– Toggle Sculpt Mode → sculpt directly on the mesh at any keyframe.
– Exit Sculpt Mode → your shape is automatically stored as a key.
– Adjust timing, spacing, or tangents as needed for smooth results.
Use Cases
– Adding details that aren’t rigged
– Fixing mesh penetration during animation
– Polishing ugly blendshape results
– Creating smear frames for stylized motion
– Fine-tuning timing with tangent adjustments
***Note***
If you accidentally use Maya’s sculpt tool without entering Sculpt Mode, a createColorSet node might appear on your mesh.
Don’t worry — simply select the mesh and hit Delete createColorSet Node in the UI to remove it safely.
Compatibility ***Work with Window only***
Maya 2023 2024 2025 2026
Tool By N3ÜRØ
Animatrix Studio
Tools
ASTRAL GOD PHYSICS
Astral God Physics is a tool for creating jiggle physics and FK chain simulations.
It helps you quickly set up physics for muscles, cloth, hair, tails, and more, with the ability to collide with selected meshes for fast and efficient results.
Jiggle Physics
Separate controls for Translate and Rotate: Smooth, Overshoot, Weight
FK Chain Physics → select ≥ 2 objects in order → Create Dynamic Chain.
Tweak Physics / Collision / Turbulence.
When happy, Bake to Controls (Auto-discovers sets)
(Play Back Speed For simulation → Play Every Frame, Free or Play Every Frame Max Real-time)
Collision
Make Collide from selected meshes
Proxy Cylinder preview for collision width
Utilities
Reset Physics
Delete simNode_GRP
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Install
Just Drag the Drag_and_Drop.py into the viewport and select AstralGodPhysics Folder.
Uninstall
Delete Documents/maya/<version>/scripts/AstralGodPhysics
Remove the shelf button (right-click → Delete)
Troubleshooting
Drag & drop does nothing
In Script Editor → Python:
python
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Edit
import maya.app.general.executeDroppedPythonFile as edpf
edpf.executeDroppedPythonFile(r”C:/path/Drag_and_Drop.py”, “”)
Check messages for path/permissions issues.
Cannot import after install
python
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Edit
import importlib, AstralGodPhysics as AGP
importlib.reload(AGP)
Using a different Maya version
Use the build made for that version’s Python (e.g., 2024 = 3.10).
Credits
Animatrix Studio — www.animatrix-studio.com
N3ÜRØ — Concept, Tools & Development
Thanks for using ASTRAL GOD PHYSICS.
Tools
Isaac Newton Physics
Isaac Newton Physics is a Maya tool designed to create realistic prop animations automatically, without the need to keyframe everything by hand.
It leverages Maya’s legacy rigid body system to simulate physics quickly, then bakes the motion onto your controllers or meshes for final use in production.
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Features
Quick Setup
Assign Sim Mesh, Colliders, and Destination easily. Works with multiple meshes and colliders.
Automatic Handoff
Simulation start and stop are controlled by the timeline. Build jumps to the correct start frame automatically.
Physics Controls
Adjust values such as friction, bounciness, damping, gravity, and direction until the motion feels right.
Bake Animation
Once satisfied, bake directly onto your chosen destination controller or mesh.
Reset Physics
Reset to restore all physics settings to their defaults.
Collision Support
Works even if your colliders have animation applied.
Installing
Just Drag NEWTON_Drag_install.py to viewport and Select IsaacNewton Folder
How to Use Isaac Newton Physics
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Animate the object simply – create a rough guide animation to define the basic direction of the simulation.
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Select the Mesh – choose the object(s) you want to simulate.
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Select the Collider(s) – pick the meshes that will act as collision objects.
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Select the Controller – choose the controller you want the final animation baked onto.
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Choose the Start Frame – set the frame where you want the simulation to begin.
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Adjust Physics Values – tweak the physics attributes until you’re satisfied with the motion.
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Bake – bake the result directly onto your controller for a final animation.
Warning
Please be aware that Maya may lag or even freeze if:
You assign too many collider meshes at once.
Your collider meshes or simulation meshes have a very high polycount.
For best performance:
Use low-resolution proxy meshes as colliders whenever possible.
Keep the number of colliders to a minimum.
Hide or delete unnecessary geometry before running the simulation.
Tools
Cosmic God Physics is a Maya animation tool for creating high-quality Overlap, Spring, and Dragger simulations to add smooth, appealing secondary motion.
After the simulation finishes, keyframes are automatically generated on an animation layer
1) Overlap (with Mesh Collision)
Cosmic creates Overlap that can collide with mesh, so the motion can react and push against geometry naturally.
This is different from many overlap scripts on the market that cannot collide with mesh.
Why animators use Overlap a lot:
Overlap is widely used in animation because it gives a soft, smooth, appealing feel compared to chain simulation.
2) Spring Mode (Realistic Jiggle)
Spring Mode generates realistic jiggle physics for:
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Muscle
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Fat
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Gear
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Props
It’s designed to keep the motion feeling natural and controllable, without messy rotation behavior.
3) Dragger Mode (Soft Settle Simulation)
Dragger Mode is used to simulate anything you want to feel soft, where the animation settles down smoothly and gently.
Perfect for getting a clean “soft drag / soft follow-through” vibe without harsh motion.
Difference vs Astral God Physics
Astral God Physics is for chain physics simulation.
It includes gravity, so it moves in a more physically realistic way—ideal for tails, hair chains, straps, cables, and any connected chain-like parts.
Best Use Cases
Cosmic God Physics
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Overlap for stylized animation
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Mesh-collision overlap reactions
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Realistic jiggle (muscle / fat / gear / props) with Spring Mode
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Soft settling motion with Dragger Mode
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Smooth secondary motion that stays appealing and controllable
Astral God Physics
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Chain simulation driven by gravity
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Natural hanging / dragging behavior
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Tails, hair chains, straps, cables, linked parts
Quick Summary
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Cosmic = Overlap + Mesh Collision + Spring Jiggle + Soft Settle Dragger
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Astral = Chain Physics + Gravity + Real-world physical behavior
Requirements***Work with Window only***
Available Maya 2023 2024 2025 2026
Available Python3
-Record Translate and rotate
-Smooth and Reduce Key
Tools
This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3
Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com









