Mocap Cleaner
$ 10.00
This script is made for animator who want to save more time and quick cleaning mocap
Features
– Smooth Rough cleaning your dirty animation curve to looks juicy
– Scaling animation curve from default
– Reduce keyframes on2 on3 on4 as you want
– Simplify Curve by sliding bar how much you want to simplyfy
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Related products
Available Python3
-Record Translate and rotate
-Smooth and Reduce Key
This script is designed to make lip sync animation more efficient. Normally, Maya does not allow you to clearly hear slowed-down audio directly in the timeline.
Animators often need to playblast the scene and then use external software to slow down the audio for reference.
With this tool, you no longer need to playblast. You can adjust the playback speed inside Maya itself while keeping the audio pitch natural just like YouTube’s slow playback.
This makes it much easier to listen carefully and animate lip sync with greater precision and accuracy.
Compatibility ***Work with Window only***
Maya 2023 2024 2025 2026
Tool By N3ÜRØ
Animatrix Studio
Tools
Eternal God Motion is an AI-powered motion generation plugin for Autodesk Maya. Generate skeleton-based FBX animation directly inside Maya by simply typing a text prompt — no complex setup required. Unlike browser-based AI motion tools,
Eternal God Motion generates, previews,and retargets motion directly inside Maya. – Runs entirely on your local machine — no cloud, no internet required, after installation. Your data never leaves your computer.- Powered by your own GPU. No tokens, no subscriptions, no limits.Generate as many times as you want.
Designed for:
– Idea Blocking
– Pre-visualization (Previs)
– Base Animation
– Background Characters
Key Features:
– Text-to-motion generation powered by Tencent HY AI model
– Generate and regenerate as many times as you need until satisfied
– Full Retarget system — FK and IK support for every body part
– Retarget motion to your rig easily — no Human IK setup required
– Euler filter applied automatically after baking
– Supports Maya 2023, 2024, 2025, 2026, 2027
System Requirements:
– Windows 10 / 11 (64-bit) only — macOS and Linux are NOT supported
– NVIDIA GPU — 24 GB VRAM (Full) / 8 GB VRAM (Lite)
– Autodesk Maya 2023–2027
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If your GPU has 10 GB VRAM, Lite is more than sufficient for most use cases.
If your GPU has 12 GB VRAM, Lite is more than sufficient for most use cases.
If your GPU has 16 GB VRAM, both Full and Lite are compatible, however Full may be slower due to limited VRAM.
If your GPU has 20 GB VRAM, Full is recommended for best results.
If your GPU has 24 GB VRAM or more, use Full for the best possible results.
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How to Install:
1. Install CUDA and Anaconda using the provided download shortcuts
2. Place the EternalGodMotion_Install folder on any drive with enough free space
3. Double-click install_full.bat (24 GB VRAM+) or install_lite.bat (8 GB VRAM+)
4. Press any key to start — installation takes approximately 5–10 minutes
5. Open Maya and drag ETERNAL_Drag_Install.py into the viewport
6. Select the EternalGodMotion folder and click OK
7. An EGMotion shelf button will be added automatically
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How to Use:
1. Double-click start_server_full.bat or start_server_lite.bat — keep this window open
2. Open Maya and click the EGMotion shelf button
3. Type your prompt and click Generate Motion
4. Regenerate as many times as needed until satisfied
5. Pose your character rig to match the AI skeleton T-pose
6. Scale and position the AI skeleton using the Pelvis joint to align with your rig
7. Assign your rig’s controllers and click Bake Retarget
Example Prompts:
1.A person walks forward, then stops and looks around
2.A person runs forward and suddenly jumps with both arms raised
3.A person picks up an object from the ground and stands back up
4.A person throws a punch with the right hand then steps back into a fighting stance
5.A person walks forward, waves hello with the right hand, then stops
6.A person dances jazz.
7.A person runs forward, then kicks a soccer ball.
8.A person sits down on a chair.
9.A person walks in a catwalk style.
10.A person jumps upward with both legs twice.
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This tool is designed as a foundation to build upon — not a replacement for hand-crafted animation. The AI performs best with simple to moderate movements. As AI technology advances, so will the results.
Tools
Cosmic God Physics is a Maya animation tool for creating high-quality Overlap, Spring, and Dragger simulations to add smooth, appealing secondary motion.
After the simulation finishes, keyframes are automatically generated on an animation layer
1) Overlap (with Mesh Collision)
Cosmic creates Overlap that can collide with mesh, so the motion can react and push against geometry naturally.
This is different from many overlap scripts on the market that cannot collide with mesh.
Why animators use Overlap a lot:
Overlap is widely used in animation because it gives a soft, smooth, appealing feel compared to chain simulation.
2) Spring Mode (Realistic Jiggle)
Spring Mode generates realistic jiggle physics for:
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Muscle
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Fat
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Gear
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Props
It’s designed to keep the motion feeling natural and controllable, without messy rotation behavior.
3) Dragger Mode (Soft Settle Simulation)
Dragger Mode is used to simulate anything you want to feel soft, where the animation settles down smoothly and gently.
Perfect for getting a clean “soft drag / soft follow-through” vibe without harsh motion.
Difference vs Astral God Physics
Astral God Physics is for chain physics simulation.
It includes gravity, so it moves in a more physically realistic way—ideal for tails, hair chains, straps, cables, and any connected chain-like parts.
Best Use Cases
Cosmic God Physics
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Overlap for stylized animation
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Mesh-collision overlap reactions
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Realistic jiggle (muscle / fat / gear / props) with Spring Mode
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Soft settling motion with Dragger Mode
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Smooth secondary motion that stays appealing and controllable
Astral God Physics
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Chain simulation driven by gravity
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Natural hanging / dragging behavior
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Tails, hair chains, straps, cables, linked parts
Quick Summary
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Cosmic = Overlap + Mesh Collision + Spring Jiggle + Soft Settle Dragger
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Astral = Chain Physics + Gravity + Real-world physical behavior
Requirements***Work with Window only***
Available Maya 2023 2024 2025 2026
Tools
This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3
Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
Animatrix Polisher — Mesh Keyframe Sculpting Tool
Animatrix Polisher is a Maya tool that allows animators to sculpt and keyframe meshes directly, giving full creative control over shapes and animation timing. Think of it like molding clay frame by frame — but inside Maya.
Key Benefits
– Sculpt & Keyframe Directly
Create animation by sculpting your mesh and setting keyframes instantly.
– Go Beyond the Rig
Add details the rig doesn’t provide, refine bad shapes, and fix mesh penetrations.
– Stylized Animation Freedom
Easily craft smear frames or extreme stylized poses.
– Non-Destructive Workflow
Safe and fast sculpting without breaking existing animation.
– Timing & Spacing Control
Adjust blendShape node tangents freely: slow in, slow out, spacing tweaks — full animation polish power.
– Organized Workflow with Multiple BlendShapes
You can hit New to create as many blendshapes as you need.
This makes it easy to separate and manage different parts of the body — e.g. Arm, Leg, Body, Head, etc.
How It Works?
– Pick your mesh in the UI.
– Create New BlendShape.
– Toggle Sculpt Mode → sculpt directly on the mesh at any keyframe.
– Exit Sculpt Mode → your shape is automatically stored as a key.
– Adjust timing, spacing, or tangents as needed for smooth results.
Use Cases
– Adding details that aren’t rigged
– Fixing mesh penetration during animation
– Polishing ugly blendshape results
– Creating smear frames for stylized motion
– Fine-tuning timing with tangent adjustments
***Note***
If you accidentally use Maya’s sculpt tool without entering Sculpt Mode, a createColorSet node might appear on your mesh.
Don’t worry — simply select the mesh and hit Delete createColorSet Node in the UI to remove it safely.
Compatibility ***Work with Window only***
Maya 2023 2024 2025 2026
Tool By N3ÜRØ
Animatrix Studio









