Constraint for Animator
$ 15.00 Original price was: $ 15.00.$ 10.00Current price is: $ 10.00.
This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3
Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Related products

Selective Merge lets you combine any layers and you decide which axes or attributes to keep.
Available Python3
Features
-Selective Attributes to Merge (Work with Baseanimation Only)
***Everything same as Maya below***
-Lock Solo Mute
-Create Delete
-Smart All Key Step frame Adjust
-Add Selected Objects
-Remove Selected Objects
-Extract Selected Objects
-Rename Layer
-Select Objects
-Duplicate Layer
-Duplicate Layer (No Animation)
-Import Layer
-Export Layer
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com
Tools

Isaac Newton Physics
Isaac Newton Physics is a Maya tool designed to create realistic prop animations automatically, without the need to keyframe everything by hand.
It leverages Maya’s legacy rigid body system to simulate physics quickly, then bakes the motion onto your controllers or meshes for final use in production.
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Features
Quick Setup
Assign Sim Mesh, Colliders, and Destination easily. Works with multiple meshes and colliders.
Automatic Handoff
Simulation start and stop are controlled by the timeline. Build jumps to the correct start frame automatically.
Physics Controls
Adjust values such as friction, bounciness, damping, gravity, and direction until the motion feels right.
Bake Animation
Once satisfied, bake directly onto your chosen destination controller or mesh.
Reset Physics
Reset to restore all physics settings to their defaults.
Collision Support
Works even if your colliders have animation applied.
Installing
Just Drag NEWTON_Drag_install.py to viewport and Select IsaacNewton Folder
How to Use Isaac Newton Physics
-
Animate the object simply – create a rough guide animation to define the basic direction of the simulation.
-
Select the Mesh – choose the object(s) you want to simulate.
-
Select the Collider(s) – pick the meshes that will act as collision objects.
-
Select the Controller – choose the controller you want the final animation baked onto.
-
Choose the Start Frame – set the frame where you want the simulation to begin.
-
Adjust Physics Values – tweak the physics attributes until you’re satisfied with the motion.
-
Bake – bake the result directly onto your controller for a final animation.
Warning
Please be aware that Maya may lag or even freeze if:
You assign too many collider meshes at once.
Your collider meshes or simulation meshes have a very high polycount.
For best performance:
Use low-resolution proxy meshes as colliders whenever possible.
Keep the number of colliders to a minimum.
Hide or delete unnecessary geometry before running the simulation.

This script is designed to make lip sync animation more efficient. Normally, Maya does not allow you to clearly hear slowed-down audio directly in the timeline.
Animators often need to playblast the scene and then use external software to slow down the audio for reference.
With this tool, you no longer need to playblast. You can adjust the playback speed inside Maya itself while keeping the audio pitch natural just like YouTube’s slow playback.
This makes it much easier to listen carefully and animate lip sync with greater precision and accuracy.
Compatibility ***Work with Window only***
Maya 2023 2024 2025 2026
Tool By N3ÜRØ
Animatrix Studio
Tools

This script is made for animator who want to switch space, rotate order without affecting animation
Available for Python 2 and Python 3
Features
– Switch Space without affecting animation choose space as you want
– Switch Rotate Order without affecting animation choose Best Rotate Oder if you’re facing gimbal lock
– Analyze Rotate Order to see which rotate Order is the best for your current situation to avoid gimbal lock
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com

This tool lets you create natural, dynamic camera shakes in one click—quick and easy to use. You can regenerate until the result feels just right.
Available Python3
Features
-Frame Range Adjust: Define exact start and end frames for the shake.
-Translate & Rotate Strength: Control shake magnitude separately for translation and rotation.
-Random Key: Add variability to each keyframe for more organic motion.
-Invert Overshoot: Reverse the overshoot direction with a single checkbox.
-Axis Selection: Choose which axes (X, Y, Z) to affect.
Generate Types:
-Base Pattern: Standard overshoot behavior.
-Staggered Pattern: Offset each axis by a custom frame delay.
-Clear Keys: Remove all generated keys between your chosen frame range.
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com

Available Python2 and Python3