How to Install Astral God Physics
1.Extract Here Don’t choose Extract File
2.Drag and Drop PY to Viewport
3.Select AstralGodPhysics Folder
4.Done!
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$ 40.00 – $ 150.00
ASTRAL GOD PHYSICS
Astral God Physics is a tool for creating jiggle physics and FK chain simulations.
It helps you quickly set up physics for muscles, cloth, hair, tails, and more, with the ability to collide with selected meshes for fast and efficient results.
Jiggle Physics
Separate controls for Translate and Rotate: Smooth, Overshoot, Weight
FK Chain Physics → select ≥ 2 objects in order → Create Dynamic Chain.
Tweak Physics / Collision / Turbulence.
When happy, Bake to Controls (Auto-discovers sets)
(Play Back Speed For simulation → Play Every Frame, Free or Play Every Frame Max Real-time)
Collision
Make Collide from selected meshes
Proxy Cylinder preview for collision width
Utilities
Reset Physics
Delete simNode_GRP
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Install
Just Drag the Drag_and_Drop.py into the viewport and select AstralGodPhysics Folder.
Uninstall
Delete Documents/maya/<version>/scripts/AstralGodPhysics
Remove the shelf button (right-click → Delete)
Troubleshooting
Drag & drop does nothing
In Script Editor → Python:
python
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import maya.app.general.executeDroppedPythonFile as edpf
edpf.executeDroppedPythonFile(r”C:/path/Drag_and_Drop.py”, “”)
Check messages for path/permissions issues.
Cannot import after install
python
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Edit
import importlib, AstralGodPhysics as AGP
importlib.reload(AGP)
Using a different Maya version
Use the build made for that version’s Python (e.g., 2024 = 3.10).
Credits
Animatrix Studio — www.animatrix-studio.com
N3ÜRØ — Concept, Tools & Development
Thanks for using ASTRAL GOD PHYSICS.
How to Install Astral God Physics
1.Extract Here Don’t choose Extract File
2.Drag and Drop PY to Viewport
3.Select AstralGodPhysics Folder
4.Done!
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| License Type | Individual License, Studio License |
|---|
Selective Merge lets you combine any layers and you decide which axes or attributes to keep.
Available Python3
Features
-Selective Attributes to Merge (Work with Baseanimation Only)
***Everything same as Maya below***
-Lock Solo Mute
-Create Delete
-Smart All Key Step frame Adjust
-Add Selected Objects
-Remove Selected Objects
-Extract Selected Objects
-Rename Layer
-Select Objects
-Duplicate Layer
-Duplicate Layer (No Animation)
-Import Layer
-Export Layer
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : chongza_49@hotmail.com
Email :animatrixstudioth@gmail.com
Tools
This script is made for animator who want to save more time and quick creating and deleting constraint.
You must REFERENCE character before use it, Because if you import directly it could delete the constraints of your rigs
Available for Python 2 and Python 3
Features
– Create Parent Constraints including Translate Rotate Weight and Maintain Offset
– Update constrained object position if blendParent is 1 you can also update to New position as you want
(Please turn off Auto Key before move blendParent object)
– Create Automatically Parent Locator snap to Selected Object (Also Create Multiple Loctators)
– Detecting Parent Constraint from Selected Object ( Detect Mother object and Child Object)
– Show Selected Object name list
– Multiple Delete Constraints in one click
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
Cosmic God Physics is a Maya animation tool for creating high-quality Overlap, Spring, and Dragger simulations to add smooth, appealing secondary motion.
After the simulation finishes, keyframes are automatically generated on an animation layer
Cosmic creates Overlap that can collide with mesh, so the motion can react and push against geometry naturally.
This is different from many overlap scripts on the market that cannot collide with mesh.
Why animators use Overlap a lot:
Overlap is widely used in animation because it gives a soft, smooth, appealing feel compared to chain simulation.
Spring Mode generates realistic jiggle physics for:
Muscle
Fat
Gear
Props
It’s designed to keep the motion feeling natural and controllable, without messy rotation behavior.
Dragger Mode is used to simulate anything you want to feel soft, where the animation settles down smoothly and gently.
Perfect for getting a clean “soft drag / soft follow-through” vibe without harsh motion.
Astral God Physics is for chain physics simulation.
It includes gravity, so it moves in a more physically realistic way—ideal for tails, hair chains, straps, cables, and any connected chain-like parts.
Overlap for stylized animation
Mesh-collision overlap reactions
Realistic jiggle (muscle / fat / gear / props) with Spring Mode
Soft settling motion with Dragger Mode
Smooth secondary motion that stays appealing and controllable
Chain simulation driven by gravity
Natural hanging / dragging behavior
Tails, hair chains, straps, cables, linked parts
Cosmic = Overlap + Mesh Collision + Spring Jiggle + Soft Settle Dragger
Astral = Chain Physics + Gravity + Real-world physical behavior
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
This script is made for animator who wants to create realistic shaking, jittering, Wobbling , Moving Hold animation.
Available for Python 2 and Python 3
Features
– Frame interval specific
– Amplitude Adjust
– Select Manually Axis
– Start/End Frame and Timeslider
– Clear Key Frames
BY N3ÜRØ
Follow me links
– https://n3uro.gumroad.com/
– https://vimeo.com/user86717735
Contact
Email : animatrixstudioth@gmail.com
Tools
Isaac Newton Physics
Isaac Newton Physics is a Maya tool designed to create realistic prop animations automatically, without the need to keyframe everything by hand.
It leverages Maya’s legacy rigid body system to simulate physics quickly, then bakes the motion onto your controllers or meshes for final use in production.
Requirements
***Work with Window only***
Available Maya 2023 2024 2025 2026
Features
Quick Setup
Assign Sim Mesh, Colliders, and Destination easily. Works with multiple meshes and colliders.
Automatic Handoff
Simulation start and stop are controlled by the timeline. Build jumps to the correct start frame automatically.
Physics Controls
Adjust values such as friction, bounciness, damping, gravity, and direction until the motion feels right.
Bake Animation
Once satisfied, bake directly onto your chosen destination controller or mesh.
Reset Physics
Reset to restore all physics settings to their defaults.
Collision Support
Works even if your colliders have animation applied.
Installing
Just Drag NEWTON_Drag_install.py to viewport and Select IsaacNewton Folder
Animate the object simply – create a rough guide animation to define the basic direction of the simulation.
Select the Mesh – choose the object(s) you want to simulate.
Select the Collider(s) – pick the meshes that will act as collision objects.
Select the Controller – choose the controller you want the final animation baked onto.
Choose the Start Frame – set the frame where you want the simulation to begin.
Adjust Physics Values – tweak the physics attributes until you’re satisfied with the motion.
Bake – bake the result directly onto your controller for a final animation.
Warning
Please be aware that Maya may lag or even freeze if:
You assign too many collider meshes at once.
Your collider meshes or simulation meshes have a very high polycount.
For best performance:
Use low-resolution proxy meshes as colliders whenever possible.
Keep the number of colliders to a minimum.
Hide or delete unnecessary geometry before running the simulation.